Archive for the ‘Physics’ Category
June 1, 2009

This demo was made shortly after the initial release of Jiglib. It was a study of how far you can push realism in the sence of rendering and animation. Here CompositeMaterial is used with a BitmapMaterial and a GouraudMaterial. This is much faster then using a ShadedMaterial. All you need to do is modify the GouraudMaterial to use a transparent light map. Andy Zupko’s ShadowCaster is used for casting the die shadows. Jiglib is used for the 3D physics, also slightly modified to facilitate fixed timestep. Unfortunatelly the end result is still far from the desired 60fps. Hit spacebar too see the stats, check it out.
UPDATE: Something troubled me when checking the performance in the browser with Flash Player 10 compared to Flash Player 9. On my machine FP9 ran at approx 40fps but FP10 hardly reached 25fps. Changing the wmode from “direct” to “normal” fixed the performance issue in FP10. Especailly in Firefox the performance difference is significant. Still on my machine FP9 seems to perform slightly better then FP10. Mental note: next time take more care in setting the proper wmode.
Posted in AS3, Animation, Flash, Lab, Papervision3D, Physics | 8 Comments »
September 6, 2008

Well, here it is. After 3 months of hard work fun our “Coming Soon” page has finally been replaced by a brand new website. The coming weeks we will be posting a series of “Making of” articles about our use of Papervision3D, Vectorvision, 3D Physics, Photography and more. Today a few lines on the general concept of the website.
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Posted in AS3, Anaglyph, Animation, Papervision3D, Physics, Vectorvision, Work | 33 Comments »
May 21, 2008

For Impakt Festival 2008 we created a visualization for the Hybrid Playground. The visualization was part of the participative installation named “Gifted”, concept of which comes from netniet.org. Same as our Toilet at FITC, this installation uses the Roomware Server to detect the presence of visitors by their Bluetooth phone. (more…)
Posted in AS3, Installation, Physics | 2 Comments »
January 24, 2008
It has been raining physics engines for the past few months and i’ve been eager to experiment with physic because you can do some really cool stuff with it. Drag the hourglass to turn it around, have fun!
Posted in AS3, Lab, Physics | 3 Comments »