Archive for the ‘AS3’ Category

Interactive Music Video with Steye

December 21, 2009

As soon as I saw an early version of the music video shot in Ottowa for the single off his new “In a Cabin With” album, I thought; this should be interactive. So now three months later; here it is.

Read on for some behind-the-scenes technical details. (more…)

Fattybumbum game

October 18, 2009

Fatty Bum Bum game

I’m proud to announce that our first game in collaboration with Hanazuki has just been launched. The game plays an important role in an installation that Hanazuki did for the Cinekid festival.

Working with the internet legend Niko Stumpo has been a delight, so we definitely are not going to stop at one game, we are already cooking up the next one :)

Click here to play the Fattybumbum game.

Papervision3D + Jiglib Dice Demo

June 1, 2009

Papervision3D + Jiglib Dice Demo

This demo was made shortly after the initial release of Jiglib. It was a study of how far you can push realism in the sence of rendering and animation. Here CompositeMaterial is used with a BitmapMaterial and a GouraudMaterial. This is much faster then using a ShadedMaterial. All you need to do is modify the GouraudMaterial to use a transparent light map. Andy Zupko’s ShadowCaster is used for casting the die shadows. Jiglib is used for the 3D physics, also slightly modified to facilitate fixed timestep. Unfortunatelly the end result is still far from the desired 60fps. Hit spacebar too see the stats, check it out.

UPDATE: Something troubled me when checking the performance in the browser with Flash Player 10 compared to Flash Player 9. On my machine FP9 ran at approx 40fps but FP10 hardly reached 25fps. Changing the wmode from “direct” to “normal” fixed the performance issue in FP10. Especailly in Firefox the performance difference is significant. Still on my machine FP9 seems to perform slightly better then FP10. Mental note: next time take more care in setting the proper wmode.

Wallzo Website

March 11, 2009

Wallzo

We are proud to announce the launch of the portfolio website we created for the London-based design and art direction studio Wallzo. No flashy 3D stuff this time, but a clean, sober browsing experience. Have a look.

Endless Interestingness

February 4, 2009

endlessintrestingness

While playing with FlickrAPI, we came up with a cool way of exploring the Flickr interestingness. It quickly became an addiction. You can view it here, we hope you will enjoy it as much as we do.

Text extrusion and triangulation experiments

January 7, 2009

extrusion

It seems that these days everyone is working on extrusion of some sort so I thought I post my experiments before it’s going to become yesterdays news :)
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Vectorvision fonts, the easy way

January 1, 2009

James Height is at it again (that’s the guy who wrote the svg parsing code I used for vectorvision). He’s just released some code that allows you to use truetype fonts without the need of creating Font3D files. Check it out here on James’ blog.

Pop-up Jezus

December 22, 2008

Christmas with Y & R

What if Joseph and Mary had access to faster modes of transportation when seeking a place to give birth? And what would have happened if they had taken a wrong turn leading them away from Bethlehem? Those are questions that have been occupying the minds of theologists for centuries. Finally, with the help of today’s latest 3D technology, Y & R, Flashfabriek and Barcinski & Jeanjean have tried to answer those questions. Have a look.

Merry Christmas and a happy new year!

Mark & Adrien

Vectorvision no more!

December 6, 2008

But this is not sad news my friends. Recently I’ve been asked to join papervision team and integrate vectorvision in it. So naturally I agreed, hey who wouldn’t want to work with such a talented bunch.

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Making of Part IV – Video

October 31, 2008

Picking up where we left off in our stereo photography article, we now have a total of 576 photographs we need to get into our website. In this article we will talk about the different approaches we tried and the solutions we eventually opted for.

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Making of Part III – Anaglyph

October 17, 2008

In the previous article we talked about how we shot our footage in stereo. Now we are going to talk about how to render those stereo images for 3D glasses. And how to render Papervision3D for 3D glasses.

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UI Design for Opening Media Plaza

October 13, 2008

Earlier this month we created some visuals for a social RFID installation. More details, photos and videos here.

New Barcinski & Jeanjean Website

September 6, 2008

Barcinski & Jeanjean

Well, here it is. After 3 months of hard work fun our “Coming Soon” page has finally been replaced by a brand new website. The coming weeks we will be posting a series of “Making of” articles about our use of Papervision3D, Vectorvision, 3D Physics, Photography and more. Today a few lines on the general concept of the website. 

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Vectorvision second in Paperking3D contest

September 5, 2008

We are proud to announce that our vectorvision library came second in the Paperking3D contest. Cool.

Fog in Papervision

May 30, 2008

This little experiment is a proof of concept of fog using papervision’s render layers and the color transform object. This would make a lot of sense for the frustum camera where the culled triangles wouldn’t just pop out of void but would nicely fade in. Also to my surprise there is almost no performance penalty for the fog.

Take a look here or download the source.
Other interesting effect is using alphas on the render layers. 

Jeanjean & Jeanjean

May 21, 2008

For the past few months, in between other projects, I have been working on a website for a very talented photographer, who also happends to be my sister, Géraldine Jeanjean. She is about to release a book which portraits a small village situated in the most sparsely populated region in France, called Aumont. The idea behind the website was to offer two ways to explore Aumont by combining horizontal and vertical navigation. Horizontaly gives you an impression as you would get by walking in and around the village; you see landscapes, meet a person, notice a house, meet another person, maybe even noticing an old family portrait hanging on the wall in a local bar. All these different aspects mixed together. Verticaly, however, you can explore Aumont within one aspect; meet all the people in a row, or take a walk outside the village to enjoy all the landscapes, or take the architectural route by going up or down on a photograph of a building. A decision to make for each photo; which way to go? But don’t worry, no matter which way you choose, you will see them all. Have a look.

Barcinski & Jeanjean at Impakt Festival 2008

May 21, 2008

Impakt Festival 2008

For Impakt Festival 2008 we created a visualization for the Hybrid Playground. The visualization was part of the participative installation named “Gifted”, concept of which comes from netniet.org. Same as our Toilet at FITC, this installation uses the Roomware Server to detect the presence of visitors by their Bluetooth phone. (more…)

Papervision shaders + perlin noise = water ?

May 20, 2008

I’ve been playing with perlin noise and have created something that reminds me of raging ocean or something a bit less natural, that is moving blue mountains :)  see for yourself.

VectorVision = Vectors in Papervision3D.

May 16, 2008

VectorVision - Vectors in Papervision3D

For the coming soon teaser on our website, we needed crispy rendered text. Because Papervision3D is bitmap based and therefore not very good at rendering text, a nice extention would be to render vectors in 3D directly in Papervision3D. A good starting point is the beautiful Five3D engine by Mathieu Badimon. So, what I’ve done is I ported his fonts into Papervision3D. And since Mathieu also released a font conversion tool, you can create Five3D fonts yourself from any font installed on your machine! Check the 3D font example here.

Then I thought; if I can draw vector fonts in 3D, I could draw any vector shape in 3D. And what better input format to use then SVG? Lucky for me I didn’t have to write an SVG parser for AS3 because James Hight has done it already and released his source code. He has since then updated his code to support many more features of the SVG format but I haven’t had the time to implement it yet. Check an example of an imported SVG into Papervision3D here.

To cut a long story short; download the source code and make something beautiful!. And don’t forget to send us a message.

Barcinski & Jeanjean Website Coming Soon

April 20, 2008

Website Coming Soon

We are currently working on our own website, which is a lot of fun. Since the website still needs a lot of work we made a little Coming Soon page which gives some hints of what the website is going to contain. If you have some 3D glasses laying around you are in for a little Anaglyph treat. The 3D fonts are also quite special. These are Vector fonts rendered in the Papervision3D engine. More about vectors in Papervision3D coming in a later post. Meanwhile, check this.