Archive for the ‘Animation’ Category
June 1, 2009

This demo was made shortly after the initial release of Jiglib. It was a study of how far you can push realism in the sence of rendering and animation. Here CompositeMaterial is used with a BitmapMaterial and a GouraudMaterial. This is much faster then using a ShadedMaterial. All you need to do is modify the GouraudMaterial to use a transparent light map. Andy Zupko’s ShadowCaster is used for casting the die shadows. Jiglib is used for the 3D physics, also slightly modified to facilitate fixed timestep. Unfortunatelly the end result is still far from the desired 60fps. Hit spacebar too see the stats, check it out.
UPDATE: Something troubled me when checking the performance in the browser with Flash Player 10 compared to Flash Player 9. On my machine FP9 ran at approx 40fps but FP10 hardly reached 25fps. Changing the wmode from “direct” to “normal” fixed the performance issue in FP10. Especailly in Firefox the performance difference is significant. Still on my machine FP9 seems to perform slightly better then FP10. Mental note: next time take more care in setting the proper wmode.
Posted in AS3, Animation, Flash, Lab, Papervision3D, Physics | 8 Comments »
December 22, 2008

What if Joseph and Mary had access to faster modes of transportation when seeking a place to give birth? And what would have happened if they had taken a wrong turn leading them away from Bethlehem? Those are questions that have been occupying the minds of theologists for centuries. Finally, with the help of today’s latest 3D technology, Y & R, Flashfabriek and Barcinski & Jeanjean have tried to answer those questions. Have a look.
Merry Christmas and a happy new year!
Mark & Adrien
Posted in AS3, Animation, Papervision3D, Work | 2 Comments »
September 6, 2008

Well, here it is. After 3 months of hard work fun our “Coming Soon” page has finally been replaced by a brand new website. The coming weeks we will be posting a series of “Making of” articles about our use of Papervision3D, Vectorvision, 3D Physics, Photography and more. Today a few lines on the general concept of the website.
(more…)
Posted in AS3, Anaglyph, Animation, Papervision3D, Physics, Vectorvision, Work | 33 Comments »
May 21, 2008

For the past few months, in between other projects, I have been working on a website for a very talented photographer, who also happends to be my sister, Géraldine Jeanjean. She is about to release a book which portraits a small village situated in the most sparsely populated region in France, called Aumont. The idea behind the website was to offer two ways to explore Aumont by combining horizontal and vertical navigation. Horizontaly gives you an impression as you would get by walking in and around the village; you see landscapes, meet a person, notice a house, meet another person, maybe even noticing an old family portrait hanging on the wall in a local bar. All these different aspects mixed together. Verticaly, however, you can explore Aumont within one aspect; meet all the people in a row, or take a walk outside the village to enjoy all the landscapes, or take the architectural route by going up or down on a photograph of a building. A decision to make for each photo; which way to go? But don’t worry, no matter which way you choose, you will see them all. Have a look.
Posted in AS3, Animation, Work | 3 Comments »
May 20, 2008

I’ve been playing with perlin noise and have created something that reminds me of raging ocean or something a bit less natural, that is moving blue mountains
see for yourself.
Posted in AS3, Animation, Lab, Papervision3D | 4 Comments »
April 20, 2008

TMF needed to present their new Manifesto to their shareholders, advertisers and employees, and wanted to do so with a little bit more then a Powerpoint presentation. This is the video of the Flash Presentation we antimated based on 17 slides. Watch the video.
Note that the video contains some small font rendering errors which occured during the Export to Quicktime Movie feature of Flash CS3. The final Flash Projector file did not show these errors.
Posted in Animation, Work | Leave a Comment »