But this is not sad news my friends. Recently I’ve been asked to join papervision team and integrate vectorvision in it. So naturally I agreed, hey who wouldn’t want to work with such a talented bunch.
There are some big changes happening to vectorvision due to the fact that we are adding triangulation for the fonts, I will write more on it in other post. Other stuff recently added to vectorvision is:
word3d is now text3d and as you would expect form text it now supports multiline, align, letter-spacing, and line-spacing and all can be changed on the fly. see example.
I also have been experimenting with scalable outlines and the results are already very interesting, see this example.
The source code can be found in the vectorvision repository.
December 6, 2008 at 7:22 pm |
Great news!
I am happy that vectorvsion will be a part of papervision
December 7, 2008 at 3:27 pm |
Nice post. Thank you for the info. Keep it up.
December 10, 2008 at 10:52 am |
hello …
short question about the documentatin of vectorvision…since it is a part of papervision3d i found already the new classes inside of http://docs.pv3d.org/, text3d, vectorletter etc… but if i click on these classes there is no description inside…”page was not found”…can anyone help me out with some advice where i can find the documentatiion…it seems like the guys are already working on the doc…..thanx
great work
karlmaier
December 12, 2008 at 7:40 pm |
karlmaier, John Lindquist is working on the docs, I’m sure “page not found” error will be fixed soon.
December 13, 2008 at 2:43 pm |
hey mark
thanx for your quick reply..
and by the way congratulations for getting the award…
you guys deserve it…
karlmaier.
April 26, 2009 at 4:57 pm |
I’ve discovered one crazy thing while using your vectorvision classes.
It’s about using ‘buttonMode’. Of course you have to use invisible plane background for the font to make clicking on it more natural. But when you do that you’ve got crazy jumping-exchange of cursors.
There is always possibility to make your own cursor and drag it around like these guys at http://www.trayler.co.uk/ did it.
But I’ve found out that once you hover mouse over plane with bitmap material, cursor is from that moment stable!!!
Check this three versions of the same problem:
1. problematic-cursor: http://moon-flash.com/abstract1d/
2. custom-cursor:http://moon-flash.com/abstract3d/
3. at the very beginning added plane with alpha=0, photo.png-interactive material and removed from the stage the moment after ..InteractiveScene3DEvent.OBJECT_OVER… http://moon-flash.com/abstract2d/
I cannot find any other answer but the ‘bug’ in vectorvision classes. What? How?…. is ti a bug??;)
Any ideas?