This demo was made shortly after the initial release of Jiglib. It was a study of how far you can push realism in the sence of rendering and animation. Here CompositeMaterial is used with a BitmapMaterial and a GouraudMaterial. This is much faster then using a ShadedMaterial. All you need to do is modify the GouraudMaterial to use a transparent light map. Andy Zupko’s ShadowCaster is used for casting the die shadows. Jiglib is used for the 3D physics, also slightly modified to facilitate fixed timestep. Unfortunatelly the end result is still far from the desired 60fps. Hit spacebar too see the stats, check it out.
UPDATE: Something troubled me when checking the performance in the browser with Flash Player 10 compared to Flash Player 9. On my machine FP9 ran at approx 40fps but FP10 hardly reached 25fps. Changing the wmode from “direct” to “normal” fixed the performance issue in FP10. Especailly in Firefox the performance difference is significant. Still on my machine FP9 seems to perform slightly better then FP10. Mental note: next time take more care in setting the proper wmode.
We are very excited our website got nominated for a Webby Award in the category self-promotion. If you feel our website deserves the Webby People’s Voice Award, please take the time to cast your vote at: http://pv.webbyawards.com.
We are proud to announce that our portfolio website won the prestigious Spin Award in the category best website concept. Click here for a complete list of the winners.
We are proud to announce the launch of the portfolio website we created for the London-based design and art direction studio Wallzo. No flashy 3D stuff this time, but a clean, sober browsing experience. Have a look.
While playing with FlickrAPI, we came up with a cool way of exploring the Flickr interestingness. It quickly became an addiction. You can view it here, we hope you will enjoy it as much as we do.
It seems that these days everyone is working on extrusion of some sort so I thought I post my experiments before it’s going to become yesterdays news Read the rest of this entry »
James Height is at it again (that’s the guy who wrote the svg parsing code I used for vectorvision). He’s just released some code that allows you to use truetype fonts without the need of creating Font3D files. Check it out here on James’ blog.
What if Joseph and Mary had access to faster modes of transportation when seeking a place to give birth? And what would have happened if they had taken a wrong turn leading them away from Bethlehem? Those are questions that have been occupying the minds of theologists for centuries. Finally, with the help of today’s latest 3D technology, Y & R, Flashfabriek and Barcinski & Jeanjean have tried to answer those questions. Have a look.
Ralph Hauwert has recently revealed some of his magic showing off the shading power of flash player 10. I was really wondering about the texture quality of the new 3d goodness so I’ve put a small skybox demo using Ralph’s branch of papervision for fp10 and this stunning shot by Roger Taylor this panoramic shoot we did of an landscape installation by Anne Walk.
But this is not sad news my friends. Recently I’ve been asked to join papervision team and integrate vectorvision in it. So naturally I agreed, hey who wouldn’t want to work with such a talented bunch.
We are proud to announce that our website has been awarded the Achtung Uber Flash Award. In case you didn’t know Achtung, they are one of the hottest online add agency in the Netherlands. They have delivered high quality websites that have been awarded the FWA many times already.
Picking up where we left off in our stereo photography article, we now have a total of 576 photographs we need to get into our website. In this article we will talk about the different approaches we tried and the solutions we eventually opted for.
In the previous article we talked about how we shot our footage in stereo. Now we are going to talk about how to render those stereo images for 3D glasses. And how to render Papervision3D for 3D glasses.
As part of the climatechange festival “De Zee Komt”, I have just completed an installation on the beach of Kijkduin, The Hague. The festival starts today (9/11) and ends Sunday (9/14) and features discussion panels, performances, film screenings, 13 art installations and much more. For more pictures, click here.
Well, here it is. After 3 months of hard work fun our “Coming Soon” page has finally been replaced by a brand new website. The coming weeks we will be posting a series of “Making of” articles about our use of Papervision3D, Vectorvision, 3D Physics, Photography and more. Today a few lines on the general concept of the website.
This little experiment is a proof of concept of fog using papervision’s render layers and the color transform object. This would make a lot of sense for the frustum camera where the culled triangles wouldn’t just pop out of void but would nicely fade in. Also to my surprise there is almost no performance penalty for the fog.
Take a look here or download the source.
Other interesting effect is using alphas on the render layers.
For the past few months, in between other projects, I have been working on a website for a very talented photographer, who also happends to be my sister, Géraldine Jeanjean. She is about to release a book which portraits a small village situated in the most sparsely populated region in France, called Aumont. The idea behind the website was to offer two ways to explore Aumont by combining horizontal and vertical navigation. Horizontaly gives you an impression as you would get by walking in and around the village; you see landscapes, meet a person, notice a house, meet another person, maybe even noticing an old family portrait hanging on the wall in a local bar. All these different aspects mixed together. Verticaly, however, you can explore Aumont within one aspect; meet all the people in a row, or take a walk outside the village to enjoy all the landscapes, or take the architectural route by going up or down on a photograph of a building. A decision to make for each photo; which way to go? But don’t worry, no matter which way you choose, you will see them all. Have a look.